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Aug. 7th, 2008

fred gencon 2008 in evil hat

drivingblind

OOC: GenCon Hiatus

Pretty much everyone is getting ready for GenCon, or is otherwise gobsmacked by its imminence. We are therefore in a grace period until Monday following the convention (August 18th). Feel free to continue playing during that time, but I'll have less of a "holy crap, this needs to happen!" attitude towards it all until then.

(That said, having concluded the scene between Haigh and Paul, I believe Ryan's still awaiting Judd's reply to the whole "did we get fingerprints" thing.)

Aug. 5th, 2008

ptevis

OOC: Lieutenant Haigh's Office, 5:59 AM

This is the OOC thread for Investigation: Lieutenant Haigh's Office, 5:59 AM. Please direct any purely-OOC conversation, table-talk, attaboys, fan-mail, declarations of weak sauce, or lengthy sidebar discussions to the comments on this post.

"Outsiders" watching the game are welcome to comment here.

Any questions about general policy should refer to the posting guidelines.

ptevis

Investigation: Lieutenant Haigh's Office, 5:59 AM

A pair of coffee cups in hand, Det. Friel approaches Sergeant Mike Nadler's desk, not far from Lieutenant Haigh's Office. "What sort of mood's Haigh in today, Mike?" he asks, setting one of mugs down on the coaster on Nadler's desk and eying the closed door.

[Tag: Fred] 

Jul. 14th, 2008

fred gencon 2008 in evil hat

drivingblind

OOC: Back at the Station, July 26th, 2018, 5:43am

This is the OOC thread for Investigation: Back at the Station, July 26th, 2018, 5:43am. Please direct any purely-OOC conversation, table-talk, attaboys, fan-mail, declarations of weak sauce, or lengthy sidebar discussions to the comments on this post.

"Outsiders" watching the game are welcome to comment here.

Any questions about general policy should refer to the posting guidelines.
fred gencon 2008 in evil hat

drivingblind

Investigation: Back at the Station, July 26th, 2018, 5:43am

[Pushing forward since I got no indication of a desire of scene-closure from Ryan or Paul. That said, please feel free to have any scene-finishing discussion back in the appropriate thread. This thread is where we pick back up, at the station, with Judd's character introduced.]

With all said and done, It's a few hours later by the time Friel and Cranston get back to the station. Det. Jonas Talerico is there, early for his shift, with his desk entirely too orderly to belong to a working cop. That said, he's got one incredible-smelling pot of coffee at hand.

[Tag: Paul, Judd, Ryan]

Jul. 11th, 2008

fred gencon 2008 in evil hat

drivingblind

Jonas Talerico, The "Rookie"

Detective Jonas Talerico, The "Rookie" (Played by Judd Karlman)

No one's quite sure who Jonas Talerico is related to that got him this kind of suction, but the kid was fast-tracked out of the Academy to work in the HCIU, ahead of several others on the waiting list. With his healing abilities and heightened strength, he could certainly be making a better living in the private sector, but here he is.

Investigative abilities:
Cop Talk: 2, Flattery: 3, Flirting: 3, Intimidation: 1, Archaeology: 2, Art History: 2, Forensic Accounting: 4, Occult Studies: 3, Research: 4, Textual Analysis: 2, Chemistry: 2, Fingerprinting: 2

General abilities:
Athletics: 10, Driving: 3, Filch: 1, Health: 13, Infiltration: 1, Mechanics: 2, Medic: 5, Preparedness: 4, Scuffling: 5, Sense Trouble: 1, Shooting: 2, Stability: 7, Surveillance: 7

Mutant General Abilities:
Strength: 17, Regeneration: 8, Healing: 6

Defects:
Messiah Complex: Incipient


Judd, I'll be integrating you into the case when the others get back to the station. Shouldn't be too far off, as I think Ryan's just tying up some loose ends in the scene.

Jul. 8th, 2008

fred gencon 2008 in evil hat

drivingblind

OOC Thread: The Meds, July 26th, 2018, 2:17 am

This is the OOC thread for Crime Scene: The Meds, July 26th, 2018, 2:17 am. Please direct any purely-OOC conversation, table-talk, attaboys, fan-mail, declarations of weak sauce, or lengthy sidebar discussions to the comments on this post.

"Outsiders" watching the game are welcome to comment here.

Any questions about general policy should refer to the posting guidelines.
fred gencon 2008 in evil hat

drivingblind

Crime Scene: The Meds, July 26th, 2018, 2:17 am

Cranston and Friel pulled the Graveyard for this week, and are using the quiet time to get the usual pile of bullshit paperwork cleared off their desks. Too bad it doesn't last long. A call comes in from a patrolman by the name of Crincks who thinks he has a heightened crime on his hands (or is at least eager to pass the buck on whatever it is he's got).

The scene is down at the Meadows Apartment Complex, or "The Meds" as it tends to be called. Lots of folks on their way into or out of recovery from all sorts of nasty habits, here. It's not a pleasant part of town, but what is, these days? Add to it the Summer heat -- stinking and humid, even at 2am -- and the neighborhood's positively ripe.

Crincks is waiting by his patrol car. His partner (if he has one) isn't immediately visible. Blue and red lights play across the walls of the Meds, occasionally illuminating faces both pale and dark, peering out at the light-show.

[Handoff: Paul, Ryan]
fred gencon 2008 in evil hat

drivingblind

We Start Tomorrow

Okay guys, I will do my best to start Code Indigo proper tomorrow (since I'm posting just past midnight, I'm gonna take the easy road and use this to either mean starting Tuesday or Wednesday, ha!). Paul and Ryan have ready characters; we can integrate Judd once his is done (or I can run a side-plot with him; I'm easy).

I was saying to Paul at Origins, I don't plan to go for "standard length" cases here. I'm going to treat it like the big board in a homicide division. You get the cases that come in, when your turn's up. You do the work. If you're lucky or smart, you get to clear one and your bosses don't crap on you for a week. Lather rinse repeat. Some cases will, thus, be short. Others will be giant shitballs that you're gonna be on the hook to untangle. I won't let on as to what's what except by you investigating it.

Ryan and Paul, I want character descriptions, and sort of "my current life" summaries, a few sentences each max, in reply to this post.

Judd -- whenever you get a chance, a character, please!

[Handoff: Players]

Jul. 5th, 2008

fred gencon 2008 in evil hat

drivingblind

Character Roster

I have two of three characters in from the players. I need the third. [Handoff: Judd]

Here's where we are.




Ex-Agent Now-HCIU Detective Lionel Cranston (Played by Ryan Macklin)

Det. Cranston used to work for the government. Given his powers -- some of which might not be known to the police force he works for -- some interesting questions exist about his background. His background is broad, but focuses most on the technical analysis side of investigations.

Investigative abilities:
Anamorphology: 2, Anthropology: 1, Architecture: 1, Ballistics: 1, Bullshit Detector: 1, Bureaucracy: 1, Cop Talk: 2, Cryptography: 1, Document Analysis: 1, Electronic Surveillance: 1, Energy Residue Analysis: 1, Forensic Anthropology: 1, Forensic Entomology: 1, Forensic Psychology: 2, History: 1, Impersonate: 2, Interrogation: 2, Intimidation: 2, Languages: 1, Law: 1, Natural History: 1, Photography: 1, Streetwise: 1, Trivia: 1

General abilities:
Athletics: 4, Filch: 3, Health: 13, Infiltration: 4, Preparedness: 2, Scuffling: 8, Sense Trouble: 4, Shooting: 8, Stability: 11, Surveillance: 4

Mutant Investigative Abilities:
Translation: 3, Observe Dreams: 3

Mutant General Abilities:
Empathy: 5, Induce Mental Disorder: 5, Induce Fear: 5

Defects:
Schizophrenia: Incipient.





Senior HCIU Detective Morgan Friel (Played by Paul Tevis)

Sr. Detective Friel has been around for a while, and is basically a "cop's cop" with Aquaman powers. Working on the force for a while now has ground him down a bit. As an investigator, his focus is more on the interpersonal angle.

Investigative abilities:
Bullshit Detector: 2, Bureaucracy: 2, Cop Talk: 2, Data Retrieval: 1, Electronic Surveillance: 2, Evidence Collection: 2, Explosive Devices: 1, Forensic Psychology: 2, Influence Detection: 2, Interrogation: 4, Intimidation: 4, Law: 1, Negotiation: 2, Reassurance: 1, Streetwise: 2

General abilities:
Athletics: 4, Driving: 4, Health: 10, Infiltration: 2, Mechanics: 2, Medic: 2, Preparedness: 2, Scuffling: 9, Sense Trouble: 6, Shooting: 8, Stability: 8, Surveillance: 4

Mutant General Abilities:
Gills: 4, Swimming: 4, Sonar: 4, Sonic Blast: 7, Command Fish: 2

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